Video games and literacy

Video games are a significant cultural and creative force, often involving a number of art forms, including narrative, design and audio composition.

The way that technology can be used to support and enrich the literacy lives of children and young people is an integral part of our work. So we have started to explore the impact of video games on children and young people’s literacy attitudes, behaviours and skills.

Our independent research has found that video games can:

  • Give young people a route into reading and writing
  • Improve confidence in young people's reading skills
  • Immerse young people in stories
  • Support positive communication with family and friends
  • Increase empathy and support wellbeing
  • Engage boys and reluctant readers with literacy


Explore our research on the relationship between young people's video game playing and literacy engagement.

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    Children and young people’s video game playing and literacy in 2021

    We explored the relationship between young people's video game playing and literacy engagement.
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    Video games and literacy during lockdown

    Young people and parents told us about playing video games, literacy and wellbeing during the COVID-19 lockdown.
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We have launched a series of exciting resources for young people and parents as part of our new video games and literacy campaign with the Association of UK Interactive Entertainment (Ukie) and Penguin Random House Children’s.

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    Books for video games fans

    Our friends at Penguin Random House Children's have created a list of inspiring reads for children and young people who love video games.
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    Video games to support literacy

    We teamed up with to create a recommended list of video games for families that can help support young people's literacy.
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    A career in the video games industry

    We've got insider top tips and exclusive interviews to show young people how literacy can help them with a career in video games.
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    Andy Robertson in conversation with Rhianna Pratchett

    Watch video game writer and author Rhianna Pratchett and family video games expert and journalist Andy Robertson discuss how playing video games can help improve reading and writing skills.
    Watch now
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    Blog: How video games can make a difference

    Shahneila Saeed, Head of Education at Ukie and Director of the Digital Schoolhouse discusses the role video games can have in supporting children’s literacy and creativity.
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Want to find out more about video games?

Our friends in the industry have a wealth of advice, support and resources available for young people, parents and teachers who want to find out more about video games.

  • National Videogame Museum

    For young people

    Check out Pixelheads - the National Videogame Museum's community for young people who want to learn about, talk about and create video games.
    Learn more

    For parents

    AskAboutGames answers questions about video game age ratings, provides advice on how to play games safely and offers families tips to get the most out of the games they enjoy together.
    Learn more
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    For teachers

    Ukie’s Digital Schoolhouse together with Nintendo UK offers free adaptable resources that are mapped to the Computing curriculum to engage pupils aged 5-16 with play-based learning.
    Learn more