Video games and young people’s literacy

Children playing video games together

We have partnered up with Penguin Random House Children’s publishers and the Association of UK Interactive Entertainment (Ukie) to research the impact of video games on literacy in children and young people.

While almost three-quarters (73%) of young people aged 11 to 16 tell us that they play video games regularly, little is known about young people’s experiences of reading and writing in relation to video games, and how this interacts with broader reading and writing attitudes.

This will be our very first survey exploring the role video games play in young people’s literacy. The survey focuses particularly on young people aged 11 to 16, reflecting a need to address a sharp decline in reading enjoyment reported by this age group. Findings will help us develop practical ways to support young people to reach their full potential.

Our survey will be hosted by Bounce Together, a digital platform created for schools to monitor students' wellbeing, behaviours, health, perceptions and attitudes.

Participating schools will receive real-time access to their students' survey data with readily-available reports and group-level analysis.

How it works

We aim to survey young people aged 11 to 16, both male and female, from a variety of socio-economic an ethnic backgrounds.

Participating schools will receive a school-specific online survey link so you will only need to provide students with access to a 15-20 minute online survey, and we will do the rest.

Please complete the following form to register your interest in taking part.